Forums - It will freeze, if the five or more point light sources are arranged and a light source is reflected in both sides of a polygon.

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It will freeze, if the five or more point light sources are arranged and a light source is reflected in both sides of a polygon.
Sc_Daisuke
Join Date: 18 Sep 12
Posts: 2
Posted: Tue, 2012-09-18 22:15

Development environment

 APILevel 8(Android 2.2)

 OpenGL ES 1.1(Using Android NDK, it codes by C++. )

 eclipse

Test environment

 AQUOS PHONE IS14SH(Model Number:MSM8655T

 AQUOS PHONE THE PREMIUM SoftBank 009SH( Model Number :MSM8255

 Vision SoftBank 007HW( Model Number :MSM8255

 Optimus it L-05D( Model Number :MSM8960

 

The contents of a problem 

 It will freeze, if the five or more point light sources are arranged and a light source is reflected in both sides of a polygon. 

 It reappears, even if the same present condition arranges a spotlight. 

 It will freeze, if the rendering of the light source is carried out to both sides of a polygon in following codes reflecting a light source. 

 ::glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);

 //Rendering of the light source

   //Rendering Polygon

  ::glFlush()

 The phenomenon was not reproduced when one of the following measures were taken.  

   1.glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); is made a comment. 

   2.The point light source or the number of spotlights reflected on a polygon is made into four or less pieces. 

   Is this problem the specification of SnapDragon? Is it bag? 

   This phenomenon is not reproduced now from the Android model which does not carry Snapdragon. 
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