Telematics SDK - User Guide  v1.50.0
Capture session

This sample application demonstrates how to use audio APIs for recording audio.

1. Get the AudioFactory instance

auto &audioFactory = AudioFactory::getInstance();

2. Get the AudioManager instance and check for audio subsystem readiness

std::promise<ServiceStatus> prom{};
// Get AudioManager instance.
audioManager = audioFactory.getAudioManager([&prom](ServiceStatus serviceStatus) {
prom.set_value(serviceStatus);
});
if (!audioManager) {
std::cout << "Failed to get AudioManager instance" << std::endl;
return;
}
// Check if audio subsystem is ready
// If audio subsystem is not ready, wait for it to be ready
ServiceStatus managerStatus = audioManager->getServiceStatus();
if (managerStatus != ServiceStatus::SERVICE_AVAILABLE) {
std::cout << "\nAudio subsystem is not ready, Please wait ..." << std::endl;
managerStatus = prom.get_future().get();
}
// Check the service status again
if (managerStatus == ServiceStatus::SERVICE_AVAILABLE) {
std::cout << "Audio Subsytem is Ready << std::endl;
} else {
std::cout << "ERROR - Unable to initialize audio subsystem" << std::endl;
return;
}

3. Create a capture audio session

// Callback which provides response to createStream, with pointer to base interface IAudioStream
void createStreamCallback(std::shared_ptr<IAudioStream> &stream, ErrorCode error)
{
if (error != ErrorCode::SUCCESS) {
std::cout << "createStream() returned with error " << static_cast<int>(error)
<< std::endl;
return;
}
std::cout << "createStream() succeeded." << std::endl;
audioCaptureStream = std::dynamic_pointer_cast<IAudioCaptureStream>(stream);
}
// Create an audio stream
StreamConfig config;
config.type = StreamType::CAPTURE;
config.sampleRate = 48000;
config.format = AudioFormat::PCM_16BIT_SIGNED;
config.channelTypeMask = ChannelType::LEFT;
config.deviceTypes.emplace_back(DeviceType::DEVICE_TYPE_SPEAKER);
status = audioManager->createStream(config, createStreamCallback);

4. Allocate stream buffers for audio capture operation

// Get an audio buffer (we can get more than one)
auto streamBuffer = audioCaptureStream->getStreamBuffer();
if(streamBuffer != nullptr) {
// Setting the bytesToRead (bytes to be read from stream) as minimum size
// required by stream. In any case if size returned is 0, using the Maximum Buffer
// Size, any buffer size between min and max can be used
bytesToRead = streamBuffer->getMinSize();
if(bytesToRead == 0) {
bytesToRead = streamBuffer->getMaxSize();
}
} else {
std::cout << "Failed to get Stream Buffer " << std::endl;
return EXIT_FAILURE;
}

5. Start read operation for the capture to start

// Callback which provides response to read operation
void readCallback(std::shared_ptr<IStreamBuffer> buffer, ErrorCode error)
{
uint32_t bytesWrittenToFile = 0;
if (error != ErrorCode::SUCCESS) {
std::cout << "read() returned with error " << static_cast<int>(error) << std::endl;
} else {
uint32_t size = buffer->getDataSize();
std::cout << "Successfully read " << size << " bytes" << std::endl;
}
buffer->reset();
return;
}
// Read from Capture
// Very first read starts capture session
auto status = audioCaptureStream->read(streamBuffer, bytesToRead, readCallback);
if(status != telux::common::Status::SUCCESS) {
std::cout << "read() failed with error" << static_cast<int>(status) << std::endl;
} else {
std::cout << "Request to read stream sent" << std::endl;
}

6. Dispose audio stream once required number of samples are captured

// Callback which provides response to deleteStream
void deleteStreamCallback(ErrorCode error) {
if (error != ErrorCode::SUCCESS) {
std::cout << "deleteStream() returned with error " << static_cast<int>(error)
<< std::endl;
return;
}
std::cout << "deleteStream() succeeded." << std::endl;
audioCaptureStream.reset();
}
// Delete the audio stream
Status status = audioManager->deleteStream(
std::dynamic_pointer_cast<IAudioStream>(audioCaptureStream), deleteStreamCallback);
if (status != Status::SUCCESS) {
std::cout << "deleteStream failed with error" << static_cast<int>(status) << std::endl;
}