Telematics SDK - User Guide  v1.50.0
Audio manager and stream

Audio Manager provides APIs to create audio streams and transcoder. It also helps in knowing supported audio devices and audio calibration status.

1. Get an AudioFactory instance

#include <telux/audio/AudioFactory.hpp>
#include <telux/audio/AudioManager.hpp>
using namespace telux::common;
using namespace telux::audio;
static std::shared_ptr<IAudioManager> audioManager;
static std::shared_ptr<IAudioVoiceStream> audioVoiceStream;
Status status;
auto &audioFactory = AudioFactory::getInstance();

2. Get an AudioManager instance

std::promise<ServiceStatus> prom{};
// Get AudioManager instance.
audioManager = audioFactory.getAudioManager([&prom](ServiceStatus serviceStatus) {
prom.set_value(serviceStatus);
});
if (!audioManager) {
std::cout << "Failed to get AudioManager instance" << std::endl;
return;
}

3. Let audio subsystem be ready

// Check if audio subsystem is ready
// If audio subsystem is not ready, wait for it to be ready
ServiceStatus managerStatus = audioManager->getServiceStatus();
if (managerStatus != ServiceStatus::SERVICE_AVAILABLE) {
std::cout << "\nAudio subsystem is not ready, Please wait ..." << std::endl;
managerStatus = prom.get_future().get();
}
// Check the service status again
if (managerStatus == ServiceStatus::SERVICE_AVAILABLE) {
std::cout << "Audio Subsytem is Ready << std::endl;
} else {
std::cout << "ERROR - Unable to initialize audio subsystem" << std::endl;
return;
}

4. Query supported audio devices

// Callback to get supported device type details
void getDevicesCallback(std::vector<std::shared_ptr<IAudioDevice>> devices, ErrorCode error)
{
if (error != ErrorCode::SUCCESS) {
std::cout << "getDevices() returned with error " << static_cast<unsigned int>(error)
<< std::endl;
return;
}
int i = 0;
for (auto device_type : devices) {
std::cout << "Device [" << i << "] type: "
<< static_cast<unsigned int>(device_type->getType()) << ", direction: "
<< static_cast<unsigned int>(device_type->getDirection()) << std::endl;
i++;
}
}
// Query Supported Device type details
status = audioManager->getDevices(getDevicesCallback);

5. Query supported audio stream types

// Callback to get supported stream type details
void getStreamTypesCallback(std::vector<StreamType> streams, ErrorCode error)
{
if (error != ErrorCode::SUCCESS) {
std::cout << "getStreamTypes() returned with error " << static_cast<unsigned int>(error)
<< std::endl;
return;
}
int i = 0;
for (auto stream_type : streams) {
std::cout << "Stream [" << i << "] type: " << static_cast<unsigned int>(stream_type)
<< std::endl;
i++;
}
}
// Query Supported stream type details
status = audioManager->getStreamTypes(getStreamTypesCallback);

6. Create an audio stream (voice call session)

// Callback which provides response to createStream, with pointer to base interface IAudioStream
void createStreamCallback(std::shared_ptr<IAudioStream> &stream, ErrorCode error)
{
if (error != ErrorCode::SUCCESS) {
std::cout << "createStream() returned with error " << static_cast<unsigned int>(error)
<< std::endl;
return;
}
std::cout << "createStream() succeeded." << std::endl;
audioVoiceStream = std::dynamic_pointer_cast<IAudioVoiceStream>(stream);
}
// Create an Audio Stream (Voice Call Session)
StreamConfig config;
config.type = StreamType::VOICE_CALL;
config.slotId = DEFAULT_SLOT_ID;
config.sampleRate = 16000;
config.format = AudioFormat::PCM_16BIT_SIGNED;
config.channelTypeMask = ChannelType::LEFT;
config.deviceTypes.emplace_back(DeviceType::DEVICE_TYPE_SPEAKER);
status = audioManager->createStream(config, createStreamCallback);

7. Delete an audio stream

// Callback which provides response to deleteStream
void deleteStreamCallback(ErrorCode error) {
if (error != ErrorCode::SUCCESS) {
std::cout << "deleteStream() returned with error " << static_cast<unsigned int>(error)
<< std::endl;
return;
}
std::cout << "deleteStream() succeeded." << std::endl;
audioVoiceStream.reset();
}
// Delete the stream (voice call session), which was created earlier
status = audioManager->deleteStream(std::dynamic_pointer_cast<IAudioStream>(audioVoiceStream),
deleteStreamCallback);