Telematics SDK - User Guide  v1.25.0
Audio Manager API Sample Reference for voice session start and stop

This Section demonstrates how to use the Audio Manager API for voice session start and stop.

1. Get the AudioFactory and AudioManager instances

#include "AudioFactory.hpp"
#include "AudioManager.hpp"
using namespace telux::common;
using namespace telux::audio;
// Globals
static std::shared_ptr<IAudioManager> audioManager;
static std::shared_ptr<IAudioVoiceStream> audioVoiceStream;
static unsigned int timeoutSec = 5;
Status status;
auto &audioFactory = audioFactory::getInstance();
audioManager = audioFactory.getAudioManager();

2. Check if Audio subsystem is ready

bool subSystemsStatus = audioManager->isSubsystemReady();
if (subSystemsStatus) {
std::cout << "Audio Subsystem is ready." << std::endl;
} else {
std::cout << "Audio Subsystem is NOT ready." << std::endl;
}

2.1 If Audio subsystem is not ready, wait for it to be ready

Make sure that Audio subsystem is ready for services like voice call. if subsystems were not ready, unconditionally wait or Timeout based wait.

std::future<bool> f = audioManager->onSubsystemReady();
#if //Timeout based wait
if (f.wait_for(std::chrono::seconds(timeoutSec)) == std::future_status::timeout) {
std::cout << "operation timed out." << std::endl;
} else {
std::cout << "Audio Subsystem is ready." << std::endl;
}
#else //Unconditional wait
bool subSystemsStatus = f.get();
if (subSystemsStatus) {
std::cout << "Audio Subsystem is ready." << std::endl;
} else {
std::cout << "Audio Subsystem is NOT ready." << std::endl;
}
#endif

3. Create an Audio Stream (Voice Call Session)

//Callback which provides response to createStream, with pointer to base interface IAudioStream.
void createStreamCallback(std::shared_ptr<IAudioStream> &stream, ErrorCode error)
{
if (error != ErrorCode::SUCCESS) {
std::cout << "createStream() returned with error " << static_cast<unsigned int>(error)
<< std::endl;
return;
}
std::cout << "createStream() succeeded." << std::endl;
audioVoiceStream = std::dynamic_pointer_cast<IAudioVoiceStream>(stream);
}
//Create an Audio Stream (Voice Call Session)
StreamConfig config;
config.type = StreamType::VOICE_CALL;
config.modemSubId = 1;
config.sampleRate = 16000;
config.format = AudioFormat::PCM_16BIT_SIGNED;
config.channelTypeMask = ChannelType::LEFT;
config.deviceTypes.emplace_back(DeviceType::DEVICE_TYPE_SPEAKER);
status = audioManager->createStream(config, createStreamCallback);

4. Start Created Audio Stream (Voice Call Session)

//Callback which provides response to startAudio.
void startAudioCallback(ErrorCode error)
{
if (error != ErrorCode::SUCCESS) {
std::cout << "startAudio() returned with error " << static_cast<unsigned int>(error)
<< std::endl;
return;
}
std::cout << "startAudio() succeeded." << std::endl;
}
//Start an Audio Stream (Voice Call Session)
status = audioVoiceStream->startAudio(startAudioCallback);

5. Stop Created Audio Stream (Voice Call Session)

//Callback which provides response to stopAudio.
void stopAudioCallback(ErrorCode error)
{
if (error != ErrorCode::SUCCESS) {
std::cout << "stopAudio() returned with error " << static_cast<unsigned int>(error)
<< std::endl;
return;
}
std::cout << "stopAudio() succeeded." << std::endl;
}
//Stop an Audio Stream (Voice Call Session), which was started earlier
status = audioVoiceStream->stopAudio(stopAudioCallback);

6. Delete an Audio Stream (Voice Call Session), which was created earlier

//Callback which provides response to deleteStream
void deleteStreamCallback(ErrorCode error) {
if (error != ErrorCode::SUCCESS) {
std::cout << "deleteStream() returned with error " << static_cast<unsigned int>(error)
<< std::endl;
return;
}
std::cout << "deleteStream() succeeded." << std::endl;
audioVoiceStream.reset();
}
//Delete an Audio Stream (Voice Call Session), which was created earlier
status = audioManager->deleteStream(std::dynamic_pointer_cast<IAudioStream>(audioVoiceStream),
deleteStreamCallback);