Mobile Gaming & Graphics Optimization (Adreno) Tools and Resources
Use the Adreno™ mobile gaming and graphics optimization tools and resources below to kick your graphics into high gear – for the kind of games and innovative UIs that truly stand out.
Adreno Mobile Gaming & Graphics Optimization Forum
Collaborate with other developers who understand the value and complexities of creating truly stunning graphics.
The Adreno SDK includes tools, libraries, samples, documentation, and tutorials for working with the OpenGL ES, DirectX, OpenCL, and OpenSL API’s. With v3.5, there is improved shader compilation, error checking and linking to be as accurate as the Adreno driver on device. Additionally, new Snapdragon OpenCL General Programming Guidelines, Visual Studio 2012 Texture Converter libraries and support for all OpenGL ES 3 texture formats are now available. View the full release notes for more information.
Supports Android and Windows RT. Provides optimization, per-frame analysis and real-time performance counter visualization.
This release contains a developer preview of the user-mode driver binaries for Qualcomm's Adreno 3xx and 2xx GPU on Google Android 4.2 Jelly Bean MR1. It has been tested with the CAF AU_LINUX_ANDROID_JB_VANILLA.04.02.02.060.053 and supports any Adreno 2xx and 3xx GPU on Android 4.2 Jelly Bean MR1. This release is intended only for developers that work on Jelly Bean MR1 bring-up work, and does not meet our customer release quality. This release adds Adreno Profiler support for Nexus 4 devices with factory ROM JDQ39.
This release contains an early sample of the user-mode driver binaries for Qualcomm's Adreno 2xx GPU on Google Android 4.1 Jelly Bean. It has been tested with the CAF release M8960AAAAANLGD105210.1 and supports any Adreno 2xx GPU on Android 4.1 Jelly Bean. This release is intended only for developers that work on Jelly Bean bring-up work. It is an early release sample which will be replaced by a new driver binary in the future.
This release contains the user-mode driver binaries for Qualcomm's Adreno 2xx GPU on Google Android Ice Cream Sandwich for ARMv6 based chipsets. It has been tested with the CAF release M8960AAAAANLYA1030. Supports any Adreno 2xx GPU on Android ICS using the ARMv6 chipset (7x27). Google's libRS (LLVM) does not currently support ARMv6.
This release contains the user-mode driver binaries for Qualcomm's Adreno 2xx GPU on Google Android Ice Cream Sandwich. It has been tested with the CAF release M8960AAAAANLYA1030. Supports any Adreno 2xx GPU on Android ICS.
This paper introduces developers to the many advantages of developing applications on mobile devices with Qualcomm’s Adreno™ GPUs (Graphics Processing Units), including the suite of Adreno developer tools and their specific advantages. Read to find out how these powerful tools enhance application performance, shorten time to market, and improve developer productivity.
This paper explores how Qualcomm hardware enables application developers to enhance development capabilities, accelerate multimedia functionality and lower power consumption resulting in greater user experiences.
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