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Question About "Texture Memory Read BW" In Snapshot Capture
Luft
Join Date: 21 Jul 20
Posts: 4
Posted: Tue, 2021-08-03 01:41

In a single drawcall, which draw an opaque object without any texture input, but result of taking snapshot capture has a large value(16918112 Bytes) of "Texture Memory Read BW" metric, how to understand data of "Texture Memory Read" here?

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