Hi,
I have a mesh only 3000 triangles, but snapdragon profiler says its "fragment shaded" is over 1 million.
The average fill rate is 2.71, and this is in the VR environment.
I can't find any reason now, could anyone give me some tips?
Thank you very much.
Strange large number of fragment shaded
Posted: Tue, 2018-11-20 01:36