In Adreno Profiler capter frame i can check the GL Context when i select a draw call.
But i can't find it in Snapdragon Profiler. Any consider add this functionality in the future?
In Adreno Profiler capter frame i can check the GL Context when i select a draw call.
But i can't find it in Snapdragon Profiler. Any consider add this functionality in the future?
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Snapdragon Profiler Snapshot captures will also capture all contexts. On the main Snapshot window you can select the context you want to view by using the dropdown in the toolbar next to the 'Color' dropdown. Other views like Data Explorer and Resources also support viewing data per context via similar drop down menus, both of these views default to "All Contexts" but you can select whatever context you are interested in viewing.
Actually i means GL States. Just like Blending, Scissor, Texture Binding, ViewPort, FBO states and so on.
I think these states is very useful, but i didn't find it in Snapdragon Profiler.
Sorry I misunderstood. Those are also available within the UI in the 'Options' view System->'GL Context States'. As with Adreno Profiler you should be able to see context state information up to a particular drawcall as well as override several context states and replay the output.
Thanks, Carlos.