In case you missed it, here is a good article that talks about how the Oculus CTO uses Snapdragon Profiler to optimize graphics performance. He discusses two simple tips that can speed up your rendering by 40%.
Here is a summary of the article:
https://www.gamedev.net/news/index.html/_/programming/carmack-shares-tip...
Here is the full article:
https://www.facebook.com/permalink.php?story_fbid=1923486231219218&id=10...
- Rick