Forums - First draw call has unusually high numbers for GPU cycles

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First draw call has unusually high numbers for GPU cycles
jvaarala
Join Date: 7 Oct 15
Posts: 7
Posted: Tue, 2015-11-24 16:48

First draw call of the first snapshot seems always to have really large number as the 'clocks' value.

This one snapshot that I just took has about 4 gigacycles marked for the first draw call. It's not an issue

on it's own because the 2nd snapshot (if you can take it) shows more realistic values, but I have some

content where I'm unable to ever get the 2nd snapshot without the app crashing / getting stuck.

 

If the cycles count was correct for the first snapshot, then I would get a clean trace on the first attempt and

be happy about it :-)

 

Jani

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khawkins Moderator
Join Date: 29 Nov 12
Location: San Diego, CA
Posts: 62
Posted: Mon, 2015-12-07 16:23

Thanks, Jani. We'll check into this.

Kevin

 

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