Forums - First draw call has unusually high numbers for GPU cycles

2 posts / 0 new
Last post
First draw call has unusually high numbers for GPU cycles
Join Date: 7 Oct 15
Posts: 7
Posted: Tue, 2015-11-24 16:48

First draw call of the first snapshot seems always to have really large number as the 'clocks' value.

This one snapshot that I just took has about 4 gigacycles marked for the first draw call. It's not an issue

on it's own because the 2nd snapshot (if you can take it) shows more realistic values, but I have some

content where I'm unable to ever get the 2nd snapshot without the app crashing / getting stuck.


If the cycles count was correct for the first snapshot, then I would get a clean trace on the first attempt and

be happy about it :-)



  • Up0
  • Down0
khawkins Moderator
Join Date: 29 Nov 12
Location: San Diego, CA
Posts: 62
Posted: Mon, 2015-12-07 16:23

Thanks, Jani. We'll check into this.



  • Up0
  • Down0
or Register

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries (“Qualcomm”). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.