Forums - TEXTURE_2D_ARRAY issue with HardwareBuffers

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TEXTURE_2D_ARRAY issue with HardwareBuffers
m.marinov
Join Date: 7 Mar 19
Posts: 2
Posted: Fri, 2020-10-02 10:27

Hello,

I render to a framebuffer with color and depth attachments that are texture arrays. The arrays are backed by AHardwareBuffers. The attached image shows a scene rendered to the first then to the second slice. Then both are blitted to the default framebuffer. The output of the second slice shows artifacts that are visible in the top half of the attached image (tiles?). If the depth test is disabled there are no artifacts. I can share an application that reproduces the problem if needed. Any ideas? Thank you.

Image link: https://ibb.co/5x8RB9p

Device in use is S20 Adreno 650. Can reproduce on Note 9 Adreno too.

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Carlos Dominguez Moderator
Join Date: 27 Jul 15
Location: San Diego
Posts: 110
Posted: Fri, 2020-10-02 11:05

Hi,

Yes an application to reproduce the issue would be great so we can test the issue internally. Can you please direct message me with the application? 

Thanks,
Carlos 

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