crash in WriteGfxShaderRegs
Join Date: 27 Jun 17
Posts: 1
Posted: Tue, 2018-03-20 01:28
I got a crash of my game from a remote bug feedback tools. I got some crash in A5xPipeline::WriteGfxShaderRegsand I do not know what the driver did in this function. The crash stack is like fellowing:
1 #00 pc 0022d498 /system/vendor/lib/egl/libGLESv2_adreno.so (A5xPipeline::WriteGfxShaderRegs(A5xContext*, EsxCmdBufType, A5xStateBuffer*) const+327) [unknown]
2 #01 pc 00003f02 <unknown>
3 java:
4 org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Cocos2dxRenderer.java:200)
5 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1553)
6 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1253)
Cocos2dxRenderer.onDrawFrame is the game engine entrance for all rendering. It will call everywhere in my game.
Any suggestion or information will be very helpful.
Thanks a lot!!