Hi,
I did an apk test on Adreno(TM)505 and found that there was a delay in the depth buffer. when the game scene moves,the second texture is what we want. We tested both Mali and PVR chips, and none of them were found problems in such situation. Therefore, I would like to consult with qualcomm on this side, because you writes ES3.1 in the white paper, which supports the Depth/stencil texture mode. But now testing comes with trouble,which confuses me.The test phone used on this side supports opengles3.2 but appears as above, and please help me solve this problem.
Best Wishes!