Galaxy S4 Android 5.0.1 with Adreno 320 Running OpenGL ES 3.0 [email protected]
I am running a simple application drawing one texture on simple geometry, as I zoom in I replace the geometry with more complex one, and show the same single texture. with the detailed geometries I get the following errors repeatedly until the application crashes on what looks like segmentation fault. The errors emmited repeatedly are:
*/
*/
W/Adreno-ES20(7254): <gl_draw_error_checks:614>: GL_INVALID_OPERATION
Occationally it complains on drawing instanced elements which I am sure I am not drawing at this point, the error is:
*/
W/Adreno-ES20(7254): <core_glDrawElementsInstancedXXX:1014>: GL_INVALID_VALUE
After this point the drawing disappears.
I could not find any reference to "gl_draw_error_checks:614" and to "core_glDrawElementsInstancedXXX:1014"
Can anyone provide more information on what is the driver complaining about?