Hi
I profiled my program on Adreno 330 (V@127),
and it show 'oxili_calc_vfd_regs' and 'oxili_write_vertex_fetch_decode_regs' is too slow.
It seem tried to write vertex fetch register on every draw calling, even I used the same the Vertex Array Object.
How can I do to reduce the problem?
---
Edit:
I traced Adreno driver, I seem trigger the 'oxili_write_vertex_fetch_decode_regs' in the 'glBindVertexArray'.
But I can't find any to save [write vertex fetch register] function.
I think it would run it every draw calling if binding Vertex Array Object or any Vertex Attribute function.
Can it saved [write vertex fetch register] in Vertex Array Object?
---
Thanks,