Hi all,
i am writing opengles program for android platform that read from own framebuffer after rendering into it , and i arrange two thread which one to render, the other to read. besides, in order to read the correct rendered buffer data, i will insert an fence after calling glDrawArrays, and waiting the fence before reading buffer. unfortunately, sometimes will got the warning message, which is :
could anyone tell me , why this warning occurred, and how to avoid this ? Thx.
br,
newjor