Hi, I have a N6 device with the latest android ndroid 6.0, build MRA58N
I have a test that renders a skinned person with phong shader.
If I render the model 256 times it works good. When I try to render 1024 times it craches with the followin message:
11-19 12:25:51.386 16817-16848/delightex.androidTest I/Adreno﹕ QUALCOMM build : 576fcee, I44fb0b5862
Build Date : 08/26/15
OpenGL ES Shader Compiler Version: XE031.05.13.02
Local Branch : M13
Remote Branch :
Remote Branch :
Reconstruct Branch :
11-19 12:25:51.426 16817-16848/delightex.androidTest I/OpenGLRenderer﹕ Initialized EGL, version 1.4
11-19 12:25:51.559 16817-16847/delightex.androidTest I/System.out﹕ EGLConfig.chooseConfig, display = r8g8b8a8d24s8
11-19 12:25:51.604 16817-16847/delightex.androidTest I/System.out﹕ AndroidSceneView onSurfaceCreated: glError = 0
11-19 12:25:51.703 16817-16847/delightex.androidTest I/System.out﹕ GL_VENDOR: Qualcomm
11-19 12:25:51.711 16817-16847/delightex.androidTest I/System.out﹕ GL_RENDERER: Adreno (TM) 420
11-19 12:25:51.712 16817-16847/delightex.androidTest I/System.out﹕ Graphics::Graphics 0, 0, frameBuffer = 0, maxTextureSize = 16384, anisotropicMax = 16.0
11-19 12:25:51.726 16817-16847/delightex.androidTest I/System.out﹕ AndroidSceneView onSurfaceChanged : 1440x2392
11-19 12:26:53.902 16817-16847/delightex.androidTest I/System.out﹕ AndroidSceneView onSurfaceChanged : 2413x1440
11-19 12:27:18.265 16817-16847/delightex.androidTest I/System.out﹕ ResourceLoader: --> opened address = 0x1e3804, length = 2078960
11-19 12:27:18.289 16817-16847/delightex.androidTest I/System.out﹕ Number of animations: 61
11-19 12:27:18.328 16817-16847/delightex.androidTest I/System.out﹕ Compiling ShaderCColor, vertex type = Pos
11-19 12:27:18.389 16817-16847/delightex.androidTest I/System.out﹕ Compiling ShaderPhongBY, vertex type = Pos, Norm
11-19 12:27:18.452 16817-16847/delightex.androidTest I/System.out﹕ Compiling ShaderPhongBYSkinned, vertex type = Pos, Norm, Bone
11-19 12:27:19.392 16817-16847/delightex.androidTest I/System.out﹕ AndroidSceneView setSceneLater dt = 1272.219583 millis
11-19 12:27:22.304 16817-16847/delightex.androidTest W/Adreno-GSL﹕ <gsl_ldd_control:466>: ioctl fd 24 code 0x400c0907 (IOCTL_KGSL_DEVICE_WAITTIMESTAMP_CTXTID) failed: errno 35 Resource deadlock would occur
11-19 12:27:22.304 16817-16847/delightex.androidTest W/Adreno-GSL﹕ <log_gpu_snapshot:375>: panel.gpuSnapshotPath is not set.not generating user snapshot
11-19 12:27:22.304 16817-16847/delightex.androidTest W/Adreno-GSL﹕ <gsl_umd_context_waittimestamp:267>: error:-12 ctx 00000011 ts 2
11-19 12:27:22.956 16817-16847/delightex.androidTest W/Adreno-GSL﹕ <gsl_ldd_control:466>: ioctl fd 24 code 0xc02c093d (IOCTL_KGSL_SUBMIT_COMMANDS) failed: errno 35 Resource deadlock would occur
11-19 12:27:22.956 16817-16847/delightex.androidTest W/Adreno-GSL﹕ <log_gpu_snapshot:375>: panel.gpuSnapshotPath is not set.not generating user snapshot
this is the test to reproduce
https://drive.google.com/file/d/0BxT5Kv3pTStLVWJHMG9BcHh3ZFU/view
select ManAnimation test
Hi.. Thanks for providing the apk with an easy to reproduce example.
We've been able to duplicate the crash on Nexus 6 with the Android M build as you described. The animations seem to be ok on previous L builds. We'll need to involve our driver team to better analyze the logs.
Hi, please stay me informed with the progress
Thanks