When I try to capture a frame of my game using the Adreno Profiler, I get a crash about "Texture pre-conversion failed" (full stack trace at https://imgur.com/Z9aGU54). I'm trying to get a capture from a SM-N900V running Android 5.0
When I try to capture a frame of my game using the Adreno Profiler, I get a crash about "Texture pre-conversion failed" (full stack trace at https://imgur.com/Z9aGU54). I'm trying to get a capture from a SM-N900V running Android 5.0
Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries (“Qualcomm”). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.
As mentioned on https://developer.qualcomm.com/forum/qdn-forums/software/adreno-gpu-prof...
It looks like maybe the application you are trying to profile uses a texture format that isn't supported by Adreno Profiler. Unfortunately in your case it sounds like you wouldn't be able to use Snapdragon Profiler instead as the device you are working on is A3X series GPU and not currently supported in Snapdragon Profiler yet. Is there any other device you could test with that has an A4X series GPU or above?