Sorry for my poor english.
My shader has an error on the Adreno430 GPU.I want to check the problem with Adreno Profiler.But the Capture Frame show that the shader is properly rendered.
on device: https://flic.kr/p/V2sFqS
Capture Frame: https://flic.kr/p/V2soMm
I have a similar issue where one of my objects is rendering incorrectly on device, but rendering properly in the profiler. I have an Adreno 330 GPU, though, and I have no idea what's causing my issue
Discrepencies like this are often differences between OpenGL implementations at the driver or hardware level. Nothing much you can do to debug it other than try lots of different things and try to stumble upon the cause of the problem
As ddubois already pointed out the discrepancies between the Adreno Profiler client and on device are a result of Adreno Profiler emulating OpenGLES rendering on the clients machine. For A4X devices and above we recomment using Snapdragon Profiler which will use the rendeding capabilities of the connected device.
Thank you very much. You answered my doubts.