I have a unity game showing a simple backgroud image on screen, and i got a incredible overdraw reading 99x! at another case, when showing a terrain with some characters that shows 79.4x and dropped to 39x when i turn off the terrain rendering. it seems like the real meaning of this reading is "PERCETANGE of screen filled" other than "average DRAW TIMES of pixels drawed"
What does "Overdraw" mean
Posted: Sun, 2016-05-29 23:52