Forums - Wrong output on Android, Correct input on Adreno Profiler

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Wrong output on Android, Correct input on Adreno Profiler
Join Date: 13 Mar 16
Posts: 1
Posted: Sun, 2016-03-13 01:43


I'm developing a game using Unity, and am having inconsistent output between the editor shader output and the native android (Nexus 5) shader output.

I created an APK which isolates the problem and loaded it up with Adreno Profiler 4.0.5511.5192.

When I capture a GL frame in Adreno profiler, the output shows up correctly!

How is this possible, and is there a way to reproduce and diagnose the problem on the profiler?




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