Hi,
I'm developing a game using Unity, and am having inconsistent output between the editor shader output and the native android (Nexus 5) shader output.
I created an APK which isolates the problem and loaded it up with Adreno Profiler 4.0.5511.5192.
When I capture a GL frame in Adreno profiler, the output shows up correctly!
How is this possible, and is there a way to reproduce and diagnose the problem on the profiler?
Thanks,
Noam