When trying to profile my mobile device with Adreno it connects just fine, but when I go to Scrubber GL and click capture frame it instantly crashes with this error:
Texture pre-conversion failed. Please contact Technical support.
64 64 0 4096
at QXProfilerControls.TextureObject.Absord(ITokenData texData)
at QXProfilerControls.TextureCacheGL.ConsumeData(IToken pToken)
at QXProfiler.CDispatcher.DispatchToken(IToken token)
etc...............
I have tried this with:
HTC One (M7)
Motorola Moto G(2015)
Could anyone please help? I need to profile the GPU of my devices to create a list of what is heavy on GPU and CPU when creating games in Unity3D 5.2
Alright so quick update, I have downloaded Snapdragon Profiler.
it runs (sort of)
I can see utilization of different things however it crashes constantly, every time I add another graph to the screen to profile it's a gamble if it does not crash the application, resizing crashes it and just random crashes allover.