Forums - Scrubber GL crash when capture

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Scrubber GL crash when capture
kevin2
Join Date: 1 Oct 15
Posts: 2
Posted: Wed, 2015-10-07 02:15

When trying to profile my mobile device with Adreno it connects just fine, but when I go to Scrubber GL and click capture frame it instantly crashes with this error: 

Texture pre-conversion failed. Please contact Technical support.
64 64 0 4096
at QXProfilerControls.TextureObject.Absord(ITokenData texData)
at QXProfilerControls.TextureCacheGL.ConsumeData(IToken pToken)
at QXProfiler.CDispatcher.DispatchToken(IToken token)
etc...............

I have tried this with:
HTC One (M7) 
Motorola Moto G(2015)

Could anyone please help? I need to profile the GPU of my devices to create a list of what is heavy on GPU and CPU when creating games in Unity3D 5.2

 

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kevin2
Join Date: 1 Oct 15
Posts: 2
Posted: Wed, 2015-10-07 02:53

Alright so quick update, I have downloaded Snapdragon Profiler.

it runs (sort of)

I can see utilization of different things however it crashes constantly, every time I add another graph to the screen to profile it's a gamble if it does not crash the application, resizing crashes it and just random crashes allover.

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