For uv/normal with GL_HALF_FLOAT_OES, it will display strange data, like "3.212837E+09, 3.048735E+09, 8.996782E+08, 0"
This seems a format error (Because the replay works fine, and if I send a modified shader only drawing uv, it all works). I tried some debugging, and maybe this comes from `StateDataStoreHelper.HalfToFloat`?
OK I solved this bug by myself. With the help from ILSpy, I replace the implemtation from `HalfToFloat`, and it works well now for half type :D
I've uploaded a customized dll version in my blog
Hello,qiankanglai.
I have the seam error.in_TEXCOORD is 1.0589E+09. can you help me how to fix it.