Forums - 3D Audio for 360 video workflow

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3D Audio for 360 video workflow
Join Date: 16 Apr 18
Posts: 1
Posted: Mon, 2018-04-16 06:43
I'm looking for the easiest way to create and publish 360 videos with 3D spatialized audio on the Rift, with an emphasis on 3D music authoring.
After reading thru the forums, looks like that entails putting spherical video into a game engine such as Unity/Unreal, using the Oculus Audio SDK + FMOD/WWise for incorporating 3D audio and publishing it via the Oculus Share / Store. Would that be the recommended / preferred workflow?
Any help appriciated
I did not find the right solution from the internet.
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Join Date: 11 Jan 24
Posts: 1
Posted: Thu, 2024-01-11 23:02

While game engines with Oculus Audio SDK offer powerful workflows, consider simpler options for 360 music videos:

1) Utilize dedicated VR video editing software like Skybox VR 360 Editor that integrates 3D sound plugins.

2) Explore platforms like for immersive audio creation and VR publishing directly. These might be faster and easier for your 3D music focus. Choose complexity based on your needs and expertise.

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Join Date: 25 Jan 24
Posts: 1
Posted: Thu, 2024-01-25 19:00

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