Forums - 3D Audio for 360 video workflow

3 posts / 0 new
Last post
3D Audio for 360 video workflow
larrywalker040
Join Date: 16 Apr 18
Posts: 1
Posted: Mon, 2018-04-16 06:43
Hello,
 
I'm looking for the easiest way to create and publish 360 videos with 3D spatialized audio on the Rift, with an emphasis on 3D music authoring.
After reading thru the forums, looks like that entails putting spherical video into a game engine such as Unity/Unreal, using the Oculus Audio SDK + FMOD/WWise for incorporating 3D audio and publishing it via the Oculus Share / Store. Would that be the recommended / preferred workflow?
 
Any help appriciated
 
I did not find the right solution from the internet.
 
References:-
 
Thanks
 
  • Up0
  • Down0
spotifyauthority22
Join Date: 11 Jan 24
Posts: 1
Posted: Thu, 2024-01-11 23:02

While game engines with Oculus Audio SDK offer powerful workflows, consider simpler options for 360 music videos:

1) Utilize dedicated VR video editing software like Skybox VR 360 Editor that integrates 3D sound plugins.

2) Explore platforms like Spatial.fm for immersive audio creation and VR publishing directly. These might be faster and easier for your 3D music focus. Choose complexity based on your needs and expertise.

  • Up0
  • Down0
sonnerieportable.com
Join Date: 25 Jan 24
Posts: 1
Posted: Thu, 2024-01-25 19:00

Introducing SonneriePortable.com - the ultimate destination for all your mobile ringtone needs! Are you tired of the same old boring ringtones on your phone? Look no further, because SonneriePortable has you covered. With its huge collection of over 1000+ ringtones, you can now personalize your phone like never before.

  • Up0
  • Down0
or Register

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries (“Qualcomm”). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.