Forums - Adreno 320 & shadow map issue

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Adreno 320 & shadow map issue
marcin.hajder
Join Date: 24 Sep 13
Posts: 1
Posted: Thu, 2013-11-07 05:04

Hello everybody,

I am setting up depth texture with GL_DEPTH_COMPONENT and GL_UNSIGNED_INT which is working quite well for most of OpenGL ES 2.0 devices. It also works for Adreno 320 expept devices with driver version CL@3579225. It looks exactly like using GL_UNSIGNED_BYTE instead (precision loss). I am at final straight of beta-testing my game and I need any reliable solution for this problem. Does anyone dealt with it already ?

cheers

Marcin

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