Hello everybody,
I am setting up depth texture with GL_DEPTH_COMPONENT and GL_UNSIGNED_INT which is working quite well for most of OpenGL ES 2.0 devices. It also works for Adreno 320 expept devices with driver version CL@3579225. It looks exactly like using GL_UNSIGNED_BYTE instead (precision loss). I am at final straight of beta-testing my game and I need any reliable solution for this problem. Does anyone dealt with it already ?
cheers
Marcin