Forums - About the TextureConverter.lib, What should I use a file which?

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About the TextureConverter.lib, What should I use a file which?
Join Date: 23 Oct 13
Posts: 1
Posted: Thu, 2013-10-24 08:43


 In the " \AdrenoSDK\Development\Lib\Win32\ "

 These are four *.Lib file :

 TextureConverter.lib / TextureConverter_d.lib / TextureConverter_static.lib / TextureConverter_static_d.lib

 Which file is I should use ? What is the difference between them ?

 I vaguely knew the "_d" meaning "Debug version", the "static" meaning "static library" ...

 But, Is TextureConverter.lib for DLL ?

 I'm not sure. I don't found the TextureConverter.dll in the Adreno SDK.


 liumazi. 2013-10-24

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Kevin Hawkins Moderator
Join Date: 29 Nov 12
Location: San Diego, CA
Posts: 62
Posted: Mon, 2013-11-04 11:25


Yes, _d is the debug version of the library.

TextureConverter_static is actually a version of the library statically linked with the VS2010 C runtime. TextureConverter.lib (or _d.lib) is a version of the library dynamically linked with the C runtime. We're finding that the _static naming convention is a little confusing, so we're going to revisit it.

Also, to clarify, there is no DLL available for TextureConverter. It should just be statically linked with your project.


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