hi,
In the " \AdrenoSDK\Development\Lib\Win32\ "
These are four *.Lib file :
TextureConverter.lib / TextureConverter_d.lib / TextureConverter_static.lib / TextureConverter_static_d.lib
Which file is I should use ? What is the difference between them ?
I vaguely knew the "_d" meaning "Debug version", the "static" meaning "static library" ...
But, Is TextureConverter.lib for DLL ?
I'm not sure. I don't found the TextureConverter.dll in the Adreno SDK.
thanks,
liumazi. 2013-10-24
Hi,
Yes, _d is the debug version of the library.
TextureConverter_static is actually a version of the library statically linked with the VS2010 C runtime. TextureConverter.lib (or _d.lib) is a version of the library dynamically linked with the C runtime. We're finding that the _static naming convention is a little confusing, so we're going to revisit it.
Also, to clarify, there is no DLL available for TextureConverter. It should just be statically linked with your project.
Kevin