In the " \AdrenoSDK\Development\Lib\Win32\ "
These are four *.Lib file :
TextureConverter.lib / TextureConverter_d.lib / TextureConverter_static.lib / TextureConverter_static_d.lib
Which file is I should use ? What is the difference between them ?
I vaguely knew the "_d" meaning "Debug version", the "static" meaning "static library" ...
But, Is TextureConverter.lib for DLL ?
I'm not sure. I don't found the TextureConverter.dll in the Adreno SDK.