My view of tile mode defer render-----
There will be 3 steps to render a frame
1. CPU prepare the render command.
2. Vertex process, then devide render command and primitives for each tile, and record them in share memory for each tile.
3. Pixel process for each tile.
Does it right?
If so, does it mean there will be 2 frame delay from preparing the command to finishing render?
Will it affact user experience in lower FPS cases (20 fps more or less)?