Hello,
I will be migrating our shader system to support OpenGL ES 3.0 in the near future and I was curious if the Adreno team has considered supporting the EXT_separate_shader_objects extension. Our current shader system relies of generating hundreds of shader permutations, so this extension would be invaluable for us. I noticed the Adreno developer guide makes no mention of this extension, so I'm assuming the current 3xx generation does not support it.
Thanks!
Hi Jordan -
Unfortunately, your assumption is correct. We do not support the EXT_separate_shader_objects extension in our drivers.
-mark