Hi,
I'm trying to debug my game made on Unity 4.6 (that has a GPU bottleneck somewhere) through Adreno Profiler, but It doesn't find the device (a lumia 520) to connect to. Since I couldn't profile my game, I've tried to profile Angry bots, with the same results.
Several questions arise:
- - Does Unity include any of the libs/files necessary to profile this?
- I've seen that we have to include D3D11_AP_WP8.dll and a pair of c++ files on "How To Configure a DirectX App for Profiling". Can I see if these are included somehow? I've tried to include the D3D11_AP_WP8.dll as a normal Dll reference, but Visual studio tells me "A reference to a higher version or incompatible assembly cannnot be added to the project". This makes me think that it already includes this dll and Unity projects are prepared for this, but I can't tell for sure.
- - Should the Adreno profiler detect my app even if it's not running an application with those libs or not? I have both the pc and the phone on the same WiFi network. I've also tried to connect directly through the phone's IP address without any luck.
Thanks
Hi xavier.arias,
Unfortunatley Unity does not include these libraries for the WP build, and we have no workarounds. Unless Unity provides a build of their runtime that has this shim layer compiled in, we will be unable to support this use case.
Very sorry for the inconvenience,
Pete