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Android shader compiler crash
ronan.bel
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Join Date: 24 Oct 14
Location: Montpellier
Posts: 13
Posted: Tue, 2014-11-04 02:49

Hi.

having the following functions in an #version 300 es shader (vertex or fragment), even not being used by the main code (just beeing present in the code) causes a crash (SIGSEV) in the compiler (OpenGL ES 3.0 [email protected] [email protected])

bool SL_greaterThanEqual(highp uint a, highp uint b) { return (a >= b); }
bool SL_greaterThan(highp uint a, highp uint b) { return (a > b); }
 
nb : using 'int' or 'float' instead of 'uint' don't cause a crash, so it seems to be 'uint' related
 

 

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mhfeldma Moderator
Join Date: 29 Nov 12
Posts: 310
Posted: Thu, 2014-11-06 11:09

Ronan - We've confirmed these shaders compile fine on current drivers so hopefully this problem has been adressed.

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