Hi.
having the following functions in an #version 300 es shader (vertex or fragment), even not being used by the main code (just beeing present in the code) causes a crash (SIGSEV) in the compiler (OpenGL ES 3.0 [email protected] [email protected])
Hi.
having the following functions in an #version 300 es shader (vertex or fragment), even not being used by the main code (just beeing present in the code) causes a crash (SIGSEV) in the compiler (OpenGL ES 3.0 [email protected] [email protected])
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Ronan - We've confirmed these shaders compile fine on current drivers so hopefully this problem has been adressed.