Hi!
I'm in great need for this feature, so I hope you can assist.
Is there a way for an application developer to define a desired specific msaa sampling pattern?
I mean, the exact sampling points locations.
Thanks in advance,
Yoel.
Hi!
I'm in great need for this feature, so I hope you can assist.
Is there a way for an application developer to define a desired specific msaa sampling pattern?
I mean, the exact sampling points locations.
Thanks in advance,
Yoel.
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The MSAA defined with EGL can only be configured for the number of samples (2 or 4), not locations.
You might investigate having a post-processing stage in your rendering where you can implement your own custom AA, generally with a full screen shader.