Forums - msaa - user defined pattern

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msaa - user defined pattern
yoelshoshan@gma...
Join Date: 3 Oct 11
Posts: 1
Posted: Tue, 2014-08-05 00:21

Hi!

I'm in great need for this feature, so I hope you can assist.

Is there a way for an application developer to define a desired specific msaa sampling pattern?

I mean, the exact sampling points locations.

 

Thanks in advance,

Yoel.

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mhfeldma Moderator
Join Date: 29 Nov 12
Posts: 310
Posted: Wed, 2014-08-06 07:45

The MSAA defined with EGL can only be configured for the number of samples (2 or 4), not locations.

You might investigate having a post-processing stage in your rendering where you can implement your own custom AA, generally with a full screen shader.

 

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