Forums - Missing SDK for Linux

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Missing SDK for Linux
ArthurDent
Join Date: 17 May 15
Posts: 3
Posted: Sun, 2015-05-17 02:26

Hello,

I'm missing a SDK for building a allplay Player on a plain linux. Especially I want to use a raspberry pi with a raspbian and connected speaker. I think, there exists enough controller for IOS (and Android?). 

It could be that Qualcomm isn't interested in Opensource player because the manufacturers like Panasonic, Lenco, Medion and others like to sell there allplay devices. And it is OK if I know this strategy so I don`t spent my time. :-) I think many owners of a Raspberry Pis would be interested in a player allplay and would eventually buy one or the other devices from these manufacturers.

Please Moderator give me a hint for my project developing a allplay player with a raspberry pi.

best regards

Arthur

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glennpierce
Join Date: 20 May 15
Posts: 13
Posted: Wed, 2015-05-20 13:21

I would love this also.

However, I believe the all play system requires a hardware component ie a Qualcomm ic of some kind so an all software solution is not possible. Anyone correct me if I'm wrong ? Probably why the code is not open.

I would also love better software for allplay speakers that could search etc

Looking at this forum though and its lack of replies to posts it seems like Allpay is dead before it got going.

Not that it would have made it in my nopinion being so closed.

 

 

 

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ArthurDent
Join Date: 17 May 15
Posts: 3
Posted: Fri, 2015-05-22 02:28

Hi

many thanks for your comment. You could be right, which is required for ALLPLAY a hardware chip.
 
I think it would be very unfortunate if you had also right about the Allplays dead.
 
In my opinion it is the best system at the time, especially because different companies are involved.
 
I will continue to monitor the project ...
 
best regards
Arthur
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glennpierce
Join Date: 20 May 15
Posts: 13
Posted: Fri, 2015-05-22 13:26

Yeah I still hold out hope as I have three panasonic allplay speakers. If there was a destop client api and a community I would be much happier.

Ideally I would want to create an addon for kodi/xbmc to stream as allpay from the rasberry pi. 

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Franck
Join Date: 21 May 15
Posts: 1
Posted: Tue, 2015-05-26 02:35

Hello,

What about a SDK to build a controller from Linux ?

Or just an API specification, maybe a REST client from a web browser would be feasible ?

I have the player hardware, but I don't like the available apps (only on smartphone!) to control it.

Thank you,

Franck

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ArthurDent
Join Date: 17 May 15
Posts: 3
Posted: Tue, 2015-05-26 10:58

Hello,

good questions - as far as I know, there is only one controller SDK for Android and iOS.
 
There is a "alljoin" SDK. But I do not know what relationship exist between ALLJOIN and ALLPLAY.
 
many Greetings
 
Arthur
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Wireless
Join Date: 6 Jun 15
Posts: 1
Posted: Sat, 2015-06-06 00:53

What is really (critically) missing is a Win32/64 SDK. Even Orb Networks eventually produced a Win32 Mini Controller program. 

Also this Mini Controller program displayed on the start (select library) page "Featuring AllPlay" and yet the current iOS AllPlay Jukebox App can't find Orbs as AllPlay devices....

Can this be fixed in a future release?.

W

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Re: Missing SDK for Linux Best Answer
zoliff Moderator
Join Date: 2 Jan 14
Posts: 11
Posted: Tue, 2015-06-16 15:38

Thanks for the feedback and we will definitely take this into consideration as we've received a few requests for this.   Currently the Cick SDK is supported for both iOS and Android and there is not a Linux flavor available.  

Unfortunately, I can't comment on our upcoming release(s) but we hear you loud and clear.

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glennpierce
Join Date: 20 May 15
Posts: 13
Posted: Wed, 2015-06-17 00:39

Although opensource would be preferable or a description of the protocal so a library could be implemented would be ideal a

basic shared c library for x32/x64/arm with standard installed dependencies would be great.

I have tried dlopen of libAllPlayControllerSDK.so on my desktop but its too much hasle getting all the supporting Android libraries for 

each architecture.

 

Thanks

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daniel.tai Moderator
Join Date: 19 Oct 15
Location: San Jose
Posts: 32
Posted: Wed, 2015-10-28 14:03

Hi Arthur,

AllPlay is built on top of AllJoyn SDK.  There is currently no AllPlay SDK for Windows and Mac OSX, but there exists AllJoyn SDK for Windows and Mac OSX.  You can always use AllJoyn SDK to discover AllPlay player and its interfaces to discovery and communicate.

Thanks

Daniel

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daniel.tai Moderator
Join Date: 19 Oct 15
Location: San Jose
Posts: 32
Posted: Wed, 2015-10-28 14:07

Hi Wireless,

Orb Networks initially started AllPlay initiative, but was eventually acquired by Qualcomm and Orb's products were discontinued.  The protocols used in Orb Networks are replaced by Qualcomm's AllJoyn SDK, so unfortunately, Orb's products will not work with the new AllJoyn.  

I am sorry, but there is no plan to support Orb's product. :(

Thanks

Daniel

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daniel.tai Moderator
Join Date: 19 Oct 15
Location: San Jose
Posts: 32
Posted: Wed, 2015-10-28 14:12

Hi glennpierce,

Currently, there is no plan to open source AllPlay as of now.  However, AllPlay is built on top of open source Qualcomm AllJoyn SDK.  You can use AllJoyn SDK to discover and communicate with AllPlay speakers.  

Thanks

Daniel

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