Forums - RGBA16F RenderTargets work, RGB16F don't, on Adreno 320 why ?

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RGBA16F RenderTargets work, RGB16F don't, on Adreno 320 why ?
RelativeGames
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Join Date: 16 Apr 13
Posts: 56
Posted: Thu, 2013-09-19 22:53

 

Hardware : Adreno 320, Nexus 4, Android 4.3, OpenGL ES 3 ?

The specs http://www.khronos.org/opengles/sdk/docs/man3/xhtml/glTexImage2D.xml are saying that in GLES3, RGB16F is supported for texture filtering, so I'm assuming that should work inside a render target with a DEPTH32 depth buffer but I get the incomplete attachment error. On a side note, GL_R16F works (without depth attacment) so I dunno what's up, but that means the GPU/driver is substandard, I'm curious how it passed validation though.

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