Hardware : Adreno 320, Nexus 4, Android 4.3, OpenGL ES 3 ?
The specs http://www.khronos.org/opengles/sdk/docs/man3/xhtml/glTexImage2D.xml are saying that in GLES3, RGB16F is supported for texture filtering, so I'm assuming that should work inside a render target with a DEPTH32 depth buffer but I get the incomplete attachment error. On a side note, GL_R16F works (without depth attacment) so I dunno what's up, but that means the GPU/driver is substandard, I'm curious how it passed validation though.