Forums - Need Texture Converter linked against static VC++ runtime

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Need Texture Converter linked against static VC++ runtime
karl
Join Date: 1 Aug 13
Posts: 2
Posted: Thu, 2013-08-01 10:51

Hello,

I need to convert textures using textureconverter.lib. However, our project is linked against static VC++ runtime libs (/MT option) while the textureconverter.lib that comes with the sdk is linked against the dynamic VC++ runtime libs. This generates linker errors. If someone could supply me with the source code or a version that is statically linked against vc++ runtime, I would be very thankful.

Also, there seems to be something wrong with all the source code shipped with the sdk, no Visual Studio solution works because all the source files and projects seem to be missing?

 I am using adreno sdk 3.3 on windows 8 64 bit.

Best regards,
Karl Zylinski

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khawkins Moderator
Join Date: 29 Nov 12
Location: San Diego, CA
Posts: 62
Posted: Thu, 2013-08-01 13:35

Hi Karl,

We don't provide source code for the Texture Converter library, but we will look at providing a version of the Texture Converter library that is statically linked with VC++ runtime libs. We are also correcting the problem with Visual Studio solutions not loading properly.

Thanks,

Kevin

 

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khawkins Moderator
Join Date: 29 Nov 12
Location: San Diego, CA
Posts: 62
Posted: Tue, 2013-08-06 13:54

This is now provided in the new 3.3.3 release.

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