Hi, I can succesfully grab frames and see the API calls if only glClear-ing and state chanes etc. (this is GLES2.0, fully shader based app)
However, when using glUseProgram it fails (does not mater what program). This only occurs with the profiler attached.
Can this be because of us using NVidia (GTX 570) card on the PC side (cant get the grapher to work, so maybe thats it, but it strikes me as odd that the android side would fail because of it)?
: *solved* got it working.