Hi,
[Before Edit:]
I have a shader which fails to compile on the XPeria Play (compiles fine on PowerVR devices).
Unfortunatly the shader info log is 0 bytes long and thus empty. Is there a way to get somehow more informations?
The shader in question (OpenGLES 2.0 Vertex Program):
precision mediump float; precision mediump sampler2D; precision mediump samplerCube; mat3 xll_constructMat3( mat4 m) { // Cut here
[/Before Edit]
Looks like the precision mediump where the problems (for the samplers). The Adreno Profiler pointed them out as the culprits instantly
after I loaded the shader into it. (The profiler by the way rocks!)
Cheers,
Marc