hi, all
I use c/c++ with OpenGLES, met a problem about external texture. When I bind the surface texture to a rectangle with texture unit 0(use samplerExternalOES in fragment shader), use texture unit 1 for looking up other texture data(use sampler2D in fragment shader). I found if rendering just a rectangle, the rectangle can not display surface texture, it is wrong . But if rendering two or more rectangles ,it will be display right. Why does this happen? I'm so confused .
Thank you for your help.