Forums - EGL 1.1 on Android

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EGL 1.1 on Android
Join Date: 29 Sep 10
Posts: 3
Posted: Wed, 2010-11-17 03:24

Hi guys,

I am facing the following problem on Android OS while using PBuffer surface: there is no EGL1.1 functions for binding surface to OpenGL ES texture (eglBindTexImage/eglReleaseTexImage). Is there any way to get this functionality working on Android?

Many thanks

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Steve L Moderator
Join Date: 1 Oct 12
Posts: 132
Posted: Wed, 2010-11-24 15:30

In the Adreno SDK are header files that define eglBindTexture and eglReleaseTexture (along with other EGL functions).  You can build your application using these headers, and when you run on a supported Qualcomm Android device these functions will be resolved at runtime through a shared object.

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