I'd like to control and send audio to AllPlay devices from within my app. I realize I could use the AllPlay Click SDK to do this, but that SDK is only available on iOS and Android. I'd like to do this from within my cross-platform C++ app.
Since AllPlay is built on top of AllJoyn, shouldn't I be able to use the AllJoyn framework and sample code to develop control of AllPlay-enabled devices?
If so, where is a good place to get started?
If not, why not?
I've also posted this question over on the AllSeenAlliance Q&A here: