Hi,
what do I need to do to setup a Windows Phone 8 Direct3D App for profiling with Adreno Profiler 3.6?
The only related info I found in the profilers help-file is the section "How To Configure a DirectX App for Profiling" but it does not seem to apply to Windows Phones as the c++ source-files I am supposed to add to the project won't compile for Windows Phone.
D3D11_AP.h wants to include Direct2d-headers, which are not part of the Windows Phone Kit.
What am I missing?
Best regards,
Florian
The current release only supports Windows RT. Windows Phone support will be included in the next release, scheduled for March.