Hi,
I have some questions about using geometry shaders on Adreno 540.
Is is true that geometry shaders and the tiled rendering can't be used at the same time?
(and that not using tiled rendering slows down the render pipeline?)
Should I expect visual artifacts if I use a geometry shader and turn on MSAA?
Ot would that be a driver issue?
Thanks.
I was informed that it is a bug, now being investigated by Qualcomm.
Thanks.
I do have another question: Does the Adreno 540 and Android 7.1.1 drivers support GL_NV_geometry_shader_passthrough ?
( https://www.khronos.org/registry/OpenGL/extensions/NV/NV_geometry_shader_passthrough.txt )
Thanks.