Results for: Android

Android 3D: use OpenGL® ES 2.0 and NEON compiler options

The Advanced Content Group would like to provide a brief tip to developers who are trying to build 3D Android™ applications using OpenGL ES 2.0 with ARM® NEON™ optimizations. The Android NDK r3 was...

Android™ 3D: Deep Sea UI using OpenGL ES 2.0

For those that have not yet seen the Deep Sea 3D UI concept we created for Android you can view the video here. This UI concept was created to show designers that immersive 3D user interfaces are now...


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