Results for: Android

Consumer Physics Brings Spectrometer Demo to Mobile with DragonBoard™

We’re all getting used to carrying around big functionality from big machines in our smartphones, but the embedded spectrometer has really started raising eyebrows, especially ours. Over the last few...

Guest Blog: Video Conferencing on Linux with the Qualcomm Snapdragon 600 Processor

Qualcomm Technologies, Inc.’s leadership in mobile market with Linux Android support is well established. As the demand for Qualcomm® Snapdragon™ processors, a product of Qualcomm Technologies, Inc...

Taking Your Mobile App to China and Latin America

        People in China and Latin America want your app. How can you make it easier for them to get it? When it comes to finding customers for your app outside your home market, you probably...

Is Your App a Power Hog? New White Paper on Power and Performance

If your app consumes too much power, you could have bigger problems on your hands than just battery drain. You may start to see a string of one-star ratings in the application store. Your download...

Enter for a Chance to Win a Snapdragon 800 Mobile Development Platform

Last month I posted about Bsquare’s new Mobile Development Platforms (MDPs) built around the Qualcomm® Snapdragon™ 800 processor and now I’m excited to let you know that you have a chance to win one...

Start Developing for Next Generation Android Devices Now

Snadragon 800MDP/Tablet I’m excited to let you know that beginning today, the new Mobile Development Platforms (MDPs), built around the Qualcomm® Snapdragon™ 800 processor, are available for order...

Guest Blog: Oil Rush 3D Strategy Offers Gamers a PC Experience on Mobile

Denis Shergin, CEO of UNIGINE Corp., shares his thoughts on developing their game, Oil Rush, to take full advantage of Qualcomm® Snapdragon™ processors with Adreno™ GPU. UNIGINE Corp. has...

Android 3D: use OpenGL® ES 2.0 and NEON compiler options

The Advanced Content Group would like to provide a brief tip to developers who are trying to build 3D Android™ applications using OpenGL ES 2.0 with ARM® NEON™ optimizations. The Android NDK r3 was...


Showing 41 - 50 out of 51