Blogs

Wednesday 2/14/18 10:55am
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Posted By Rick Schwartz
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New Tool for XR Developers: Qualcomm 3D Audio Plugin for Unity

With all the work you’ve put into making your extended reality (XR) projects in Unity as immersive as you can, don’t you want audio that keeps up? After all, your users’ eyes are basking in six degrees of freedom (6DoF); shouldn’t their ears get the same thrill? The game looks different when they turn their head or move their eyes, and it should sound different, too.

Friday 4/29/16 10:30am
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Posted By Rick Schwartz
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Guest Blog: Introducing Qualcomm Snapdragon Math Libraries

Matthew Badin is the technical lead for the Qualcomm® Snapdragon™ Math Libraries and the author of the BLAS implementation offered as part of QSML. Matthew is a member of Qualcomm Research Silicon Valley where he works with universities and other business units to support math primitives on Qualcomm silicon. Read on to get Matthew's thoughts on Qualcomm Snapdragon Math Libraries - Math primitives optimized for Snapdragon processors.

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