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Wednesday 2/14/18 10:55am
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Posted By Rick Schwartz
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New Tool for XR Developers: Qualcomm 3D Audio Plugin for Unity

With all the work you’ve put into making your extended reality (XR) projects in Unity as immersive as you can, don’t you want audio that keeps up? After all, your users’ eyes are basking in six degrees of freedom (6DoF); shouldn’t their ears get the same thrill? The game looks different when they turn their head or move their eyes, and it should sound different, too.

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