Results for: Kevin Hawkins

Balancing Performance and Power Consumption with big.LITTLE

Mobile application development requires a careful balance of power consumption and CPU performance while operating within specific thermal constraints. In our previous blog on big.LITTLE, we talked...
https://developer.qualcomm.com/blog/balancing-performance-and-power-consumption-biglittle
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Developing 3D Graphics with Vulkan on Mobile

At GDC 2018 there was a lot of coverage of the Vulkan API, which is an open-standard, cross-platform, and extensible 3D graphics API from the Khronos Group. While Qualcomm Developer Network has...
https://developer.qualcomm.com/blog/developing-3d-graphics-vulkan-mobile
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The Impact of Big Core & Little Core Architecture on Application Development

Processors like the Qualcomm® Kryo™ 385 CPU integrated in the Snapdragon® 845 Mobile Platform are based on Arm’s big.LITTLE architecture, which consists of “big” high performance cores for process...
https://developer.qualcomm.com/blog/impact-big-core-little-core-architecture-application-development
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Introducing Vulkan – Explicit Control Over Graphics Acceleration

Vulkan is here from the Khronos Group, and it’s designed to make it easier for developers to use the GPU for greater realism in 3D graphics and greater efficiency in compute applications. That’s...
https://developer.qualcomm.com/blog/introducing-vulkan-explicit-control-over-graphics-acceleration
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Visual Studio Developers: New Plugin for Developing Android Apps

You want to develop native C/C++ Android apps using the Android NDK, but you also want to work in Visual Studio where you’re comfortable, right? Up to now, most developers have had to learn a new...
https://developer.qualcomm.com/blog/visual-studio-developers-new-plugin-developing-android-apps
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New Tool Helps Game Developers Ease Transition From Console & PC To Mobile

Have you made your plans for the Game Developers Conference (GDC) next week in San Francisco? We’ll be there to demonstrate the new Qualcom® Snapdragon™ Debugger for Visual Studio v1.0 and updates to...
https://developer.qualcomm.com/blog/new-tool-helps-game-developers-ease-transition-console-pc-mobile
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