Results for: Dave Durnil

Epic Games & Qualcomm Technologies Make Art & Tech Come to Life

“I didn’t know you guys and Epic Games are working together.” I’ve heard that at a few of the conferences and shows I’ve attended recently, so I’ll describe our collaboration in this post. Most...
https://developer.qualcomm.com/blog/epic-games-qualcomm-technologies-make-art-tech-come-life
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Vivid Games on Qualcomm® Snapdragon 805 Takes Unreal Engine Where It’s Never Gone Before

“I need your help, Prometheus,” says the titan in Godfire: Rise of Prometheus, sending our hero into a world of hideous, mythical beasts and gruesome monsters to steal the Godfire Spark. And if you...
https://developer.qualcomm.com/blog/vivid-games-qualcomm-snapdragon-805-takes-unreal-engine-where-it-s-never-gone
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Guest Blog: Oil Rush 3D Strategy Offers Gamers a PC Experience on Mobile

Denis Shergin, CEO of UNIGINE Corp., shares his thoughts on developing their game, Oil Rush, to take full advantage of Qualcomm® Snapdragon™ processors with Adreno™ GPU. UNIGINE Corp. has...
https://developer.qualcomm.com/blog/guest-blog-oil-rush-3d-strategy-offers-gamers-pc-experience-mobile
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E3…The Exciting Part

E3 or Electronic Entertainment Expo is THE show for the video game industry, with the exception of TGS or Tokyo Game Show. Expecting huge crowds for the first two days of E3, I decided to go on the...
https://developer.qualcomm.com/blog/e3-exciting-part
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Android 3D: use OpenGL® ES 2.0 and NEON compiler options

The Advanced Content Group would like to provide a brief tip to developers who are trying to build 3D Android™ applications using OpenGL ES 2.0 with ARM® NEON™ optimizations. The Android NDK r3 was...
https://developer.qualcomm.com/blog/android-3d-use-opengl-es-20-and-neon-compiler-options
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What is NEON™ again?

ARM ® NEON™ is an advanced SIMD architecture for ARM processors which implement the ARMv7-A or ARMv7-R profile. Through the NEON instruction set, a bank of sixteen 128-bit registers is made available...
https://developer.qualcomm.com/blog/what-neon-again
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3D Graphics/Gaming APIs and Mobile Phone Industry

By now you might have already guessed that history is my favorite topic. So, sticking to my earlier core topic, let me talk about the history of APIs…for 3D mobile gaming. Mobile games have a long...
https://developer.qualcomm.com/blog/3d-graphicsgaming-apis-and-mobile-phone-industry
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Android™ 3D: Deep Sea UI using OpenGL ES 2.0

For those that have not yet seen the Deep Sea 3D UI concept we created for Android you can view the video here. This UI concept was created to show designers that immersive 3D user interfaces are now...
https://developer.qualcomm.com/blog/android-3d-deep-sea-ui-using-opengl-es-20
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3D UI: Smartphone DNA part II

Having a 3D user interface that is fun and playful while still being fully functional can be challenging. One concept we have been working on is creating a fun “3D UI World” concept where, when you...
https://developer.qualcomm.com/blog/3d-ui-smartphone-dna-part-ii
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Your Smartphone: Your Next Gaming Console

In my opinion, no other industry has seen such fast transitions in the last handful of years as the mobile industry. And graphics is no doubt one of the hottest needs for today’s smartphones....
https://developer.qualcomm.com/blog/your-smartphone-your-next-gaming-console
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