About the Developer

Wolfgang Engel
GFX and shader expert extraordinaire, Wolfgang Engle is the CTO & Co-Founder of Confetti Special Effects Inc. When he’s not passionately discussing graphics programming, he edits and authors the ShaderX books, teaches GPU programming at UCSD, and pursues the fine art of creating shaders to emulate realistic 3D animal fur.
Confetti Special Effects, Inc.
Rock Hard Apps — Courtesy of Top Shaders by Wolfgang Engel
Whether your app needs a little ambient lighting or a more realistic fiery explosion, these top shaders can give your app a powerful 3D boost.
Developed and optimized for Adreno™ 200 and 205 by shader master Wolfgang Engel, just pop these shaders into your app and push your 3D to new spaces. They're available in source and binary.
Top 4 Commonly Used Shaders
Blinn-Phong lighting
Normal and parallax mapping
Environment mapping
Refactoring lighting into cube textures
Need a little more 3D?
General Lighting (Normal mapping, Parallax mapping, Ambient lighting)
Non-Photorealistic Rendering (Toon shading, Hatch shading, Silhouette shading)
Human Materials (Skin, Cloth, Leather)
Animal Materials (Fur on dogs, Horses, alligators)
Depth Based Effects (Depth of field, Motion blur)
